ALL THESE PROJECTS ARE FROM MY SOPHOMORE YEAR IN HIGH SCHOOL IN ANIMATION ESSENTIALS. ENJOY!
Bouncing Sphere: I think I used photoshop to do this. There are like 4 layers. The ground, sky, sphere, and background. Simple really. The point of this project is to understand squashing and stretching objects and ease in/ease out key framing. This didn't take very long.
Character: This is a character animation. I had to draw a character and I choose a cat. Then I had to isolate each leg(I had 4 individual legs), the head, the tail, the ears, and the face. Then I put on the computer. It was preferred if you colored it before you put it on the computer. I used after effects to have my cat cross the screen in way or another. So her tail pushes her across the screen.
Inchworm: Here is my inchworm. He has a puppet warp on him so he can cross the screen. This another photoshop thing. I used a few more layers in this one. I wanted a grass texture so there are a few layers of that to get a bit of a perspective thing going on.
Maya Projects:
Intro: This begins the modeling in Maya. Maya is a 3-D animation program. All I had to do was make a few shapes, apply a texture of different colors, and then rotate/move/scale everything to get the feel of Maya. So I have a blue sphere, a green cylinder, a light orange cone, 3 yellow rectangles, and a purple doughnut (torus).
Castle: The castle project came next. The point was to learn about combing objects and the differences of objects. We used the Boolean tool to do that. Then applying textures in a way that wasn't just a single color. Maya has many texture like quarts, wood, and other textures of that sort. You could also download your own texture but we didn't learn that until later so I have purple and black castle floating in no where.
Polything: Next was the Polythingy project. We made an sphere and 3 cylinders. We made an x with the cylinders on the x and z axis to make holes in the sphere. Then the 3rd cylinder goes through the
top. We made it gold and added a purple floor. We needed to light the scene. Lighting in this sucked because I didn't get how to do it.
Hammer and nail: My next project is the hammer and nail project. The hammer was a struggle. I needed to split vertices, extrude squares, extrude 2 symmetrical items while bending them. Then I textured it. Because I had a sub during this time(teacher's wife had twins & stayed home during a lot of the Maya stuff) I couldn't figure out how to fix the competing colors on the hammer so I said that my hammer was rusting. It works right?
Salt shaker: The salt shaker involves the skill called lofting. I made the base of the salt shaker with a . I made copies of the NURBs and then lofted them together to get the bottom of the salt shaker. I made a duplicate of the lofted salt shaker to get the glass part that holds the salt. Then I made the lid which was basically half a sphere with holes in it made by the boolean tool. Then I had to put it in a room and light the room to make it all look very pretty.
Container: We needed to make a product. Then have a package for it including a label with the company's logo on it. Basically I made a apple cider container. I made the container an apple because I've never seen one in the store. My label sits is under the lid. The label was made in photoshop but everything else was done in Maya. I got to use a cylindrical wrap effect to put the label on my container. Then was cool. This is the first project where I got to create a camera and animate something. I had to put the focus point in the middle of my container so the camera would revolve around the container.
NURBS: A NURBS is a Non-Uniform Rational B-Splines. This is where you draw half of an object in profile and then hit a spherical button that makes this NURBS a 3-D object. I made 2 glasses, a candle, and an ice holder. Then they rotate on a lazy susan. This is another easy animation but the taxing part is the modeling. I played around with the textures and the transparency of stuff like on the candle, the holder is colored glass so I screwed with the transparency. That was fun!
Semester two projects
House: This is the last Maya project I've done. I had to model a house with gutters and windows and a chimney. I needed to make holes for the windows, the door, and the garage. I had to find textures for everything and line them up so it wouldn't look weird and all. Then I had to light everything. The picture on the left isn't lit up but the one the right is.
After effects projects:
Graffiti: This is an after effects animation. I talked about this in April 2014 if you want to look at that blog post. I think I named the post Copilot Animation:Graffiti or something like that so look for that. But I had a wall and a floor that we're 3-D layers and had my name masked and eventually looked like it was being written on the wall and then I timed out paint splatters from a package of stuff from video copilot. The paint splatters needed to be re matted and needed to be recolored. The paint and my name are also 3-D layers so they look like they are on the wall instead of floating things in space. Then I added the camera.
Final: My final project was like the last bomb effects project but in a different setting. I also used a jpeg as the background instead of a movie.
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