This is a good question. In ways yes. Yes I have. But in some ways, no. How? Well I've been trying to model stuff and make it look nice. So now the semester is at a close I'm asking, isn't my work beautiful?
Well I have been modeling like crazy. I did not want to modeling this dang long but here I am. Not dead. Thank goodness.
Sorry for making this a freaking book, again. But I thought you'd want the juicy details of what I've done this semester and how to not be like me.
Fish

Uh this was the first thing I did this year. I did NOT render this out as I've killed the stupid fish about fifteen times. I did not like this project at all. By the time I was at the point to render I was so mentally done with this project and Maya in general that I did not have the mental strength to be able to actually render. I kinda gave up on this project.

What did I get from this project? I got a warm welcome back to school from Maya for starters. I more importantly got a intro bones and rigging in Maya. I am really scared to open the project again to get pictures for you but I will.
Torn To Pieces (TTP)
Like I said earlier, I have been modeling up a storm. I have done a TON with this project even though it doesn't seem like it. Lets take a look.

Well I needed an environment. So for this I started with the living room. I made a couch and a side table. I duplicated them so the space looks used and like it was well used. I also made a coffee table. Then I made a flat screen TV. I textured everything. It was a pain in the butt. I don't really enjoy the couch texture but I couldn't find one I liked better and looked more normal and life like, so I left it as is.For the TV I put a still from Once Upon A Time. I thought the still fit with the idea of TTP. For the tables, I wanted them to be fancy looking. So I made the top of the table a slab of glass that was engraved on the bottom. To hold up the glass top, I made metal legs. The legs are really simple which is nice because I don't have time to be making it to fancy

Then I also made a kitchen. I made the kitchen because there was no door between the living room and the kitchen and if the camera ever looked in the direction of the kitchen I wanted it to look like there was somebody living there and it wasn't a random room floating in the middle of nowhere. I made this nice and fancy I wanted to tie the living room and the kitchen together and the level of fanciness seemed like the best way to go. I'm really happy with the table and chair set. I feel like it has a level of sophistication that the living room had. I also LOVE the backsplash. It's just so fancy and pretty. I would love to have it in my future home. But thanks to this modeling and texturing experience I can not go to Home Depot without getting the urge to take pictures to get textures. The cabinets and appliances were a pain to texture, but I do like how they turned out.
I think that I might enter the kitchen model into e-Magine.
I also made a garage and cars. The cars are crappy as I didn't discover visor until after modeling them and I didn't want to retexture new models. I don't like this room nor it's models very much but they won't be seen much so they aren't as important. I really wished that Nathan Goldberg was still here as I would have loved to have him model the cars and garage for me. I would have been so happy to not have to do it as it is not my thingy. I don't do cars, so it would have been nice to have someone who knew what they were doing but no. Goldberg just had to graduate and leave me to struggle with modeling a car.
I also made a graveyard. The graveyard was a pain in the butt. Though I do have to say that it turned out well. I started out with a plane. Then I added a crud ton of faces. By using soft select I made the topography something I could make a graveyard out of. Then I made like four different kinds of tombstones. I filled in the graveyard with the tombstones. Then I textured them. It was annoying. But the fence was the worst part. Let me tell you. Duplicating everything and then making it fit the topography of the land was the most annoying thing on the planet. But texturing the fence was the easiest thing I have ever done. Once done with the fence I made the grave of the main person's mother. I'm really happy with how the stone turned out. I lit the scene with the moon. It was also really easy to texture. It makes me so happy that it was so easy to texture. I might have to go back and add some bushes and tree stumps and stuff. We'll see what I have time for.

I've also worked on modeling the people that will be in TTP. I took a base mesh from Mudbox. I modified it as the ladies needed boobs. I also added clothing and eyes to all the humans. Hair has been the most annoying part of this process. I have made a little boy, a dad, and a mom. The little boy and the dad
look exactly alike. The mom has nice long black hair and a purple dress.
I don't think do much to texture them more than I have.




I think that I might enter the kitchen model into e-Magine.




Everybody Wants To Rule The World (EWRW)
I haven't worried to terribly much about this one. I'm trying to make this really simple so I haven't been going to much into as I have TTP. Which is nice for me. Maybe at a later time in life I'll come back to this specific project and
I have modeled this project as well as TTP. I'm a lot less worried about EWRW than I am with TTP.
Maybe because the rooms are a ton simpler than TTPs. I actually only
have one room for EWRW. It is a bedroom for the girl in the bedroom. I
tried to use lots of blues and darker colors when texturing as I thought
that for depression, sadder colors such as blue and black would help
with the tone of the animation. I a simply decorated room. There is her
bed which is made, a dresser, and a clothes hamper. Like I said, really
simple. I like it and I think it will be easier to work with than having
more things in it.

I also modeled a girl. I have her in a long sleeve blue shirt and black pants. I don't have shoes on her as she isn't going anywhere except around her room. Her hair texture doesn't want to stay so I will faf with it until I figure out how to make it work or get fabulous new technology for Christmas.
I made a shadowy figure to signify depression. As I won't be animating until after I get back from Christmas break, I will do more research on depression so I can get an idea how he should behave.


I also modeled a girl. I have her in a long sleeve blue shirt and black pants. I don't have shoes on her as she isn't going anywhere except around her room. Her hair texture doesn't want to stay so I will faf with it until I figure out how to make it work or get fabulous new technology for Christmas.
I made a shadowy figure to signify depression. As I won't be animating until after I get back from Christmas break, I will do more research on depression so I can get an idea how he should behave.
Outside Work
Dallin Armstrong

Becca Lusk

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