The point of making a fish is to be able to get back into Maya. Get the feel of modeling again and to rig the thing. I've attempted to rig a human with a human IK, but I didn't get very far. I think I started blogging about it. I don't know how up to date it is. I'll check and if needed I'll update. But that is kinda the purpose of fishing in Maya.
So first I obviously modeled. Well actually, that's a lie. I drew a picture to base our model off of. I couldn't use a picture off the internet because it isn't MY fishy. So I drew my own fishy. I based it off the structure of a goldfish. I say the structure of a goldfish because it certainly isn't going to be normal colored by one.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKgNQBJTX9XvOiG6aPIuf2rU-9wI1TddYp5PAquVG0PN4_RBYt8vr1-VcrOXYhaMEwzNyn10RZS0sof4zGv0RIih8ksg42mNnQI_HDaTWmHXt3XV7zLyXWW7D0_rEzv5uyGzFdWlN0b_Y/s320/Screen+Shot+2015-08-27+at+9.04.06+AM.png)
Next was texture! Fun times. NOT! UV texturing IS NOT THE SAME as adding a blind or a phong texture. I basically took a screenshot of my fish and brought it into photoshop and painted it. Then I applied it as a texture. Then I tried to do planar mapping stuff and Maya doesn't like me and my fishies, but hey Maya, deal with it. Me fish. I called Danny over and Danny helped me fish. My fish wasn't facing the right direction. Once my fish was facing the right directionI did planar mapping and went into the UV editor. Nice awesome button! Using the UV editor (I am in UV mode instead of object mode or vertex mode or face mode) I "moved" vertices around to place the texture on my fishy! Then Maya CRASHED!!!! UGH! Maya has favorites problems, actually it's more of a hatred problem. I had to do all the texturing AGAIN! Not fun. Let me tell you. SAVE YOU WORK PEOPLE!!!!! Because Maya hates everyone and you never know when the school district will decide to strip you of all you computer power. But anyways I fished and my fish looks pretty! But it took FOREVER! And the modeling ENDS! I defeated that monster.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjucI_wtjWfD1F1RzzbOiDGyI7mILuWrGvstR_or8v5vl3tFBjhU0sF-ztdPE9YybuVcL-9mRhm8bMlfnXzRiqB7ADXKnqmGa-dl1cqblCL4oUOIKgmqg-H71BInnXcxgvw7aR0UsAfcrw/s200/Screen+Shot+2015-08-27+at+9.04.31+AM.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9mjp0riZ0O5DWdauqdDMPZ7Rda3a3NNiizqhr6RCQAuLyUMwgrekd5tgB9nS7TrUNorraB6GlVyPRMrZCgqEwAcpQjfKah_s4xZ-bLdJYwvT5R5s1f1MBuPV_cDamUYBRa-5n9j2nLd4/s320/Screen+Shot+2015-08-28+at+9.08.49+AM.png)
The next part was moving my fishy. This was relatively easy. Once I got my geometry to stop crashing once I touched the timer slider. Bit of a problem. What was happening is that at time 1, everything was fine, but every other moment on the time slider, the bones were twisted weirdly on the x, y, and, z axis'. So I had to clear the time slier of all keyframes it had. Once I did that, it was smooth sailing. I set a start and end frame on the x- axis for my fishes movement. Then I moved the tail on the z-axis. I haven't rendered it yet. I will not until I absolutely have to because I hate that horrid, rebellious, stupid, piece of POOP!!!!!!!!!!!!!!!
Why should you care about my fishy? Because it reminds you of Maya and what things to keep in mind when working with Maya and doing projects in general. What are those things again?
- Have a source image. Do your own work.
- Create your own textures/colors.
- Save your work!
- Have as much detail in Maya as you absolutely need. No more.
- Work on the smaller side. Don't overload Maya.
- SAVE YOUR WORK! Did I say that already? Yes, BUT YOU NEED TO DO IT OFTEN!!!!!!
- Need help? Lynda.com probably has something on it to help you.
*I apologize to any who may be offended by the lack of grammar in parts of this post, but this is how (most of) my animation class, and how I, spoke during this project and our fish skills.
** And no I'm not a gamer. Plenty of friends do and talk video games to me so I hear about different boss battles, boss levels, and the like.
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